![]() Marvel vs Capcom: Infinite is a pretty light-hearted and fun adventure. Our heroes team up to undo the damage, or at least make sure that Ultron Sigma doesn't rule over everything. At the same time, they fuse familiar Marvel environments with the Capcom universes. Robotic overlords Ultron and Sigma have used the combined might of the Reality and Space stones to fuse themselves into Ultron Sigma. The entire Marvel vs Capcom: Infinite experience is backed by a pretty good story mode, focused on reality-warping shenanigans via Marvel's Infinity Stones. But while the game has improved on the Marvel vs Capcom formula in certain aspects, it can't quite shake the feeling of being an evolution of a title many MvC fans recently played. Months after the re-release of Ultimate Marvel vs Capcom 3 for PlayStation 4, Xbox One, and PC, Capcom is finally moving forward with a proper sequel: Marvel vs Capcom: Infinite. We don’t think we’ve ever said this before but we’re genuinely looking forward to hearing about the DLC, in the hope that it can turn this into the title fight it deserves to be.The ride continues. The gameplay and move-set design is great, but the visuals and character choices are dull and predictable. It feels like a game of two halves, and not in the sense that the title implies. There’s no cheeseball theme tune when you start it up, just drab menus. In terms of presentation, Infinite lacks pizazz. And not helped at all by the lack of any decent jokes or any sense of self-awareness. The plot for this is played entirely straight, which is just as weird and pointless as it seems. The latter are mostly mash-ups between two different worlds, such as Mega Man’s future metropolis and Thor’s Asgard, which is the premise for the two-hour long story mode. The gameplay in Infinite is a huge amount of fun, but almost everything else surrounding the game is problematic, including the so-so visuals and uniformly dull backdrops. Games Inbox: Is Kassandra the best Assassin’s Creed character? ![]() Some might complain that’s dumbing down, but clearly any experienced player will still have an enormous advantage instead the simplified options give new players a chance to compete, or have fun in single-player right from the off. But the game also allows you to use an auto-combo by just jabbing the square button, or initiate an auto-special move by pressing just two buttons at once. Weirdly, the story mode does almost nothing to teach you the controls, but the training and mission modes are amongst the most comprehensive Capcom has ever offered (and yes, there’s an Arcade mode too). But it’s not really until this entry that the series has taken that role seriously, and offered both proper training tools and more accessible gameplay mechanics. Capcom games have nominally been intended as an easy way into fighting games for those not used to the genre. Capcom: Infinite character line-up Marvel CharactersĪs well as a bit of fun for veterans, the Marvel Vs. The new Marvel ones being Captain Marvel, Gamora, and Ultron, while for Capcom all you get is Jedah from Darkstalkers and Mega Man X. But that’s the other problem: of the 30 characters only five have not been in one of the previous titles before. And he’s clearly only in it because he was in Ultimate Marvel Vs. And of the 15 Marvel characters only Nova hasn’t appeared, or is planning to appear in, a recent movie or TV show. There are 30 characters available in the game at launch, 15 for each side. Which not only means no X-Men or Fantastic Four characters, but also no weird C-listers that you wouldn’t have guessed at. But that happens disappointingly few times in Infinite, and that seems to be in large part because Marvel doesn’t want to promote any character that they don’t currently have the film rights to. games have always been treated as a special event, like the interactive equivalent of a telethon – where it seems like almost any forgotten celebrity could be dragged up for a quick fan-serving cameo.
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